GUI Design & Implementation
About 2 min
GUI Design & Implementation
This section covers the Audio Ninja GUI design system and implementation guides.
Contents
- Design System - Magma Orange color scheme, CSS components, responsive design, and accessibility standards
- GUI Phase 2 Tasks - Detailed implementation roadmap (see Roadmap section)
Quick Facts
- Framework: Tauri 1.5 (Rust daemon + vanilla JavaScript frontend)
- Logo: Professional design available in
assets/logo.png - Color Theme: Magma Orange (#E65100) primary, Neon Amber (#FF8C00) accent
- Target Platforms: Linux, macOS, Windows
- Design Status: β Complete with WCAG AA accessibility
- Implementation Status: π§ Ready to start (depends on HTML/CSS/JS only)
Design Philosophy
The Audio Ninja GUI follows these principles:
- Clarity: Dark theme with high contrast for precise audio work
- Efficiency: Organized panels with quick access to common tasks
- Professionalism: Magma Orange theme for audio industry aesthetics
- Accessibility: WCAG AA compliant with keyboard navigation
- Responsiveness: Works on laptops to ultra-wide displays
Phase 2 Overview
Phase 2a: Logo & Color Scheme (1 week)
- Integrate professional logo into GUI header
- Implement complete CSS theme with Magma Orange colors
- Refactor existing panels to match new design
Phase 2b: I/O & Transport Panel (2 weeks)
- Device selection dropdowns (input/output)
- Audio source routing interface
- File loader and playback controls
- Transport mode selector (file/stream/mixed)
Phase 2c: Visualization & Calibration (2 weeks)
- 3D speaker layout visualization with Canvas/WebGL
- Layout editor with drag-and-drop support
- Calibration UI with sweep controls
- IR curve visualization
- Filter design preview (FIR/IIR responses)
Phase 2d: Stats & Polish (2 weeks)
- Real-time metrics dashboard
- Speaker status table with live updates
- Network bandwidth monitoring
- CPU/memory usage graphs
- Sync error visualization
- Performance optimization and polishing
Key Components
Existing Components β
- DRC Panel: Dynamic Range Control with presets
- Loudness Panel: ITU-R BS.1770 normalization
- Headroom Panel: Lookahead limiting
- HRTF Panel: Binaural rendering configuration
- Status Panel: Live metrics display
New Components π§
- I/O Controls: Input/output device selection
- Transport Controls: File loading, playback, progress
- Layout Visualization: 3D speaker array display
- Calibration Tools: Sweep generation and analysis
- Stats Dashboard: Real-time monitoring
Design System Details
The design system includes:
- 10 Core Colors: Magma theme with background, text, accent, and status colors
- Typography: Clear hierarchy with 14px-24px font sizes
- Spacing: 8px grid system for consistent layout
- Components: Buttons, inputs, selects, panels, cards
- Icons: Material-style icons for all actions
- Animations: Smooth 200ms transitions on state changes
For complete specifications, see Design System.
Implementation Checklist
Phase 2a Tasks β Ready
Phase 2b Tasks π§ Ready
Phase 2c Tasks π§ Ready
Phase 2d Tasks π§ Ready
Development Resources
- Design Tokens: See
design-system.mdfor colors, spacing, typography - CSS Templates: Pre-built components ready to customize
- API Integration: All endpoints documented in
../api/reference.md - CLI Reference: See
../guide/tui.mdfor feature parity goals
Getting Started
- Understand the Design: Read Design System for colors and components
- Review Phase 2 Tasks: Check Phase 2 Tasks for detailed breakdown
- Start with Phase 2a: Begin with logo and CSS theme (easiest, high impact)
- Follow Phase 2b-d: Implement panels in order of business value
- Test Continuously: Verify responsive design and accessibility
Related Documentation
- GUI Quick Reference - UI patterns and best practices
- REST API Reference - Endpoints for I/O, transport, speakers
- Daemon Workflow - Deployment and configuration
- CLI Guide - Terminal UI for feature parity goals
